![]() Character abilities do all kinds of stuff: power up nearby characters, give damage boosts under certain conditions, and so on. On top of that, each individual character comes with a unique passive ability, similar to Fire Emblem: Three Houses. These provide small (and sometimes not-so-small) tweaks in combat, like giving you an extra space of movement or disarming an enemy for a turn. Thankfully, when you hover over a character, Dark Deity will show you which enemies you’ll have an edge against and which ones will put you at a disadvantage… though it won’t tell you how much of an advantage, so that green arrow could mean +10% or +40%.Įach character class comes with a special ability you can use in combat. So, that advantage table? You’ll be relying on that a lot. For example, an enemy in heavy plate armor is a tempting target for mages, but high physical defense doesn’t always mean low magic defense-that enemy might just be an especially tough nut to crack. Plus, Dark Deity doesn’t always follow rules of thumb that you might have learned from other tactics games. It’s… a little more complicated than Fire Emblem.
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